Virtual, Augmented, and Mixed Reality

Virtual Reality is a simulated environment where users can move around and interact with objects within in. These environments have been created using 3D historical reconstructions with the aim of immersing the visitor into the past.

In Augmented Reality, digital 3D objects, along with text, video and a user interface is projected over the physical world, which remains visible in the background of the augment. A medium is used like a head-mounted display. A smartphone can also be used, at the cost of being less immersive.

In the case of ‘Mixed Reality’, there is interaction between reality and the digital augment; the surrounding space is scanned, and it becomes possible to interact with digital objects in the real world.

 

Projects

Virtual Past Places

A browser-based, collaborative, virtual reality platform where users can experience the past based on virtual historical reconstructions.

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Screenshot of the Vlooienburg VR experiment with XR ERA and SURF
With AR object recognition the real object is replaced by a digital one, allowing the user to take it out of the display.

Augmented Reality at the Allard Pierson Museum

AR is used to recognise a small assemblage of particular artefacts, connected to the symposion, the Ancient Greek drinking banquet. On recognition of the real objects, context is provided through a voice-over and references to websites and comparable objects in other museums.

Read more

Screenshot of the Vlooienburg VR experiment with XR ERA and SURF

Virtual Past Places

A browser-based, collaborative, virtual reality platform where users can experience the past based on virtual historical reconstructions.

Read More

With AR object recognition the real object is replaced by a digital one, allowing the user to take it out of the display.

Augmented Reality at the Allard Pierson Museum

AR is used to recognise a small assemblage of particular artefacts, connected to the symposion, the Ancient Greek drinking banquet. On recognition of the real objects, context is provided through a voice-over and references to websites and comparable objects in other museums.

Read more